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	<title>Comments on: bomberman technology preview</title>
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	<link>http://zwitserloot.com/2006/03/22/bomberman-technology-preview/</link>
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		<title>By: rzwitserloot</title>
		<link>http://zwitserloot.com/2006/03/22/bomberman-technology-preview/comment-page-1/#comment-34</link>
		<dc:creator>rzwitserloot</dc:creator>
		<pubDate>Thu, 23 Mar 2006 22:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.zwitserloot.com/2006/03/22/bomberman-technology-preview/#comment-34</guid>
		<description>... yes, because whinging on about some specific framework is   &#039;real super-sexy&#039;. I know some Software Technology students that might be able to give you a few pointers on this.

Speaking of &#039;sexy&#039;, how would you go about sending data asynchronously FROM browser TO server. The other way around is easy (comet). browser to server? I&#039;m not sure. XmlHttpRequest works in chunks which is probably too slow for sending through every movement made in bomberman.</description>
		<content:encoded><![CDATA[<p>&#8230; yes, because whinging on about some specific framework is   &#8216;real super-sexy&#8217;. I know some Software Technology students that might be able to give you a few pointers on this.</p>
<p>Speaking of &#8217;sexy&#8217;, how would you go about sending data asynchronously FROM browser TO server. The other way around is easy (comet). browser to server? I&#8217;m not sure. XmlHttpRequest works in chunks which is probably too slow for sending through every movement made in bomberman.</p>
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		<title>By: Alper</title>
		<link>http://zwitserloot.com/2006/03/22/bomberman-technology-preview/comment-page-1/#comment-33</link>
		<dc:creator>Alper</dc:creator>
		<pubDate>Thu, 23 Mar 2006 21:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.zwitserloot.com/2006/03/22/bomberman-technology-preview/#comment-33</guid>
		<description>Or if you want to rack up the real super-sexy nerd points you could use &lt;a href=&quot;http://www.twistedmatrix.com/&quot; rel=&quot;nofollow&quot;&gt;Twisted&lt;/a&gt; to scale the server.</description>
		<content:encoded><![CDATA[<p>Or if you want to rack up the real super-sexy nerd points you could use <a href="http://www.twistedmatrix.com/" rel="nofollow">Twisted</a> to scale the server.</p>
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		<title>By: rzwitserloot</title>
		<link>http://zwitserloot.com/2006/03/22/bomberman-technology-preview/comment-page-1/#comment-32</link>
		<dc:creator>rzwitserloot</dc:creator>
		<pubDate>Thu, 23 Mar 2006 05:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.zwitserloot.com/2006/03/22/bomberman-technology-preview/#comment-32</guid>
		<description>I&#039;ll see if boaz wants to make some sprites, it&#039;s a good idea. As far as the comet approach, that&#039;s a whole &#039;nother ballpark. But certainly a very interesting ballpark.

I&#039;ll consider it. I first want to dive into web frameworks, I still haven&#039;t found the one I truely like. &lt;a href=&quot;http://www.zwitserloot.com/2006/03/14/tipjar-we-gotta-move/&quot; rel=&quot;nofollow&quot;&gt;PHP isn&#039;t it&lt;/a&gt;, but it&#039;ll do for something like tipjar. This comet stuff, I don&#039;t think it&#039;ll scale without something like &lt;a href=&quot;http://www.restlet.org/&quot; rel=&quot;nofollow&quot;&gt;RESTlet&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll see if boaz wants to make some sprites, it&#8217;s a good idea. As far as the comet approach, that&#8217;s a whole &#8216;nother ballpark. But certainly a very interesting ballpark.</p>
<p>I&#8217;ll consider it. I first want to dive into web frameworks, I still haven&#8217;t found the one I truely like. <a href="http://www.zwitserloot.com/2006/03/14/tipjar-we-gotta-move/" rel="nofollow">PHP isn&#8217;t it</a>, but it&#8217;ll do for something like tipjar. This comet stuff, I don&#8217;t think it&#8217;ll scale without something like <a href="http://www.restlet.org/" rel="nofollow">RESTlet</a>.</p>
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		<title>By: Alper</title>
		<link>http://zwitserloot.com/2006/03/22/bomberman-technology-preview/comment-page-1/#comment-30</link>
		<dc:creator>Alper</dc:creator>
		<pubDate>Wed, 22 Mar 2006 17:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.zwitserloot.com/2006/03/22/bomberman-technology-preview/#comment-30</guid>
		<description>Next step would of course be to write some kind of Comet approach with long lived connections to make it multiplayer. That would totally rock.</description>
		<content:encoded><![CDATA[<p>Next step would of course be to write some kind of Comet approach with long lived connections to make it multiplayer. That would totally rock.</p>
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		<title>By: Cristiano Betta</title>
		<link>http://zwitserloot.com/2006/03/22/bomberman-technology-preview/comment-page-1/#comment-29</link>
		<dc:creator>Cristiano Betta</dc:creator>
		<pubDate>Wed, 22 Mar 2006 14:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.zwitserloot.com/2006/03/22/bomberman-technology-preview/#comment-29</guid>
		<description>Have Boaz make some sprites, that&#039;s actually something he CAN do</description>
		<content:encoded><![CDATA[<p>Have Boaz make some sprites, that&#8217;s actually something he CAN do</p>
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		<title>By: rzwitserloot</title>
		<link>http://zwitserloot.com/2006/03/22/bomberman-technology-preview/comment-page-1/#comment-27</link>
		<dc:creator>rzwitserloot</dc:creator>
		<pubDate>Wed, 22 Mar 2006 10:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.zwitserloot.com/2006/03/22/bomberman-technology-preview/#comment-27</guid>
		<description>Sprites are shamelessly ripped from spritesets and screenshots from the original.

I haven&#039;t found any bad guy sprites yet though so that&#039;s a bit of problem. I do have sprites of the poor fellow exploding.

Interesting facet: It appears that the bomb explosions &#039;alpha&#039; themselves out of existence. They don&#039;t; that&#039;s just an image that looks that way. I tried doing actual alpha, using &lt;code&gt;context.globalAlpha&lt;/code&gt;, but this slows the entire game down to an absolute crawl. Yet checking all squares and rapidly drawing hundreds of images a second is no problem whatsoever.</description>
		<content:encoded><![CDATA[<p>Sprites are shamelessly ripped from spritesets and screenshots from the original.</p>
<p>I haven&#8217;t found any bad guy sprites yet though so that&#8217;s a bit of problem. I do have sprites of the poor fellow exploding.</p>
<p>Interesting facet: It appears that the bomb explosions &#8216;alpha&#8217; themselves out of existence. They don&#8217;t; that&#8217;s just an image that looks that way. I tried doing actual alpha, using <code>context.globalAlpha</code>, but this slows the entire game down to an absolute crawl. Yet checking all squares and rapidly drawing hundreds of images a second is no problem whatsoever.</p>
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		<title>By: Oliver</title>
		<link>http://zwitserloot.com/2006/03/22/bomberman-technology-preview/comment-page-1/#comment-26</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Wed, 22 Mar 2006 07:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.zwitserloot.com/2006/03/22/bomberman-technology-preview/#comment-26</guid>
		<description>Impressive! Even with nice sprites :)</description>
		<content:encoded><![CDATA[<p>Impressive! Even with nice sprites <img src='http://zwitserloot.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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